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Beatrix, Queen of Remnants





Slide 1
Purpose: Personal Project
Category: Concept Art (Character Design)
Software: Krita
Date: 07/08/2024 - 14/08/2024


In order to hone my critical eye and iterative skills, I tasked myself with redesigning an original character. My initial version of Beatrix, Queen of Remnants was conceived in 2019 and remained relatively unchanged, but narrative developments required a complete design overhaul. I aimed to design a character that gives the impression of a capable leader and protector, blending regality, ruggedness, and a sense of spiritual leadership. The end result is a cohesive turnaround sheet that accurately represents Beatrix's traits according to the creative vision, as well as detailed sketches of key props.


The process began by identifying non-negotiable design elements: a prosthetic arm, a dark complexion, and a dual wielded staff and sword with a serpentine motif. I explored 21 iterations in total, experimenting with silhouettes, climates, and aesthetics to push creative boundaries. After selecting iteration 5B as the foundation, I refined the design by integrating features from other iterations, such as hairstyle 2C and prosthetic arm components from versions F and H. Props were designed with a balance of cohesion and visual intrigue in mind. In retrospect, I would have benefited from honing in on specific details such as material textures and the relationships between components for this sheet to serve as a more workable base.




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